Jev Agent
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Every open-sourceJev project, in one place.

A source-verified directory of 487 Jev projects — browser agents, model routers, SDKs and MCP servers — each one showing the exact decision it hands to Jev. Curated by the Awesome Jev community, mirrored here under MIT.

Turn state into choices.

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487Verified projects
17Architecture categories
20Topics
Updated09/22, 13:05
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High-Frequency / Games40

40 matching projects
High-Frequency / GamesApache-2.0

Tiny Jev-like decision head built atop Qwen2.5-0.5B that can be trained and run locally on Apple Silicon MacBooks.

WHERE JEV FITS

Attaches a parallel decision head to an open 0.5B model to answer discrete questions directly from token activations.

Runs entirely offline on edge hardware with minimal memory footprint, offering an accessible base for custom judgment modeling.

2,631132

GitHub
High-Frequency / GamesMIT

Nano replica of Jev featuring parallel decisions, dynamic candidate sets, and an end-to-end training and evaluation pipeline.

WHERE JEV FITS

Evaluates multiple questions and dynamic candidate spaces concurrently in a single forward pass, logging navigation choices.

Provides open-source training infrastructure and game environment benchmarks for investigating non-generative discrete decisions.

1,852203

GitHub
High-Frequency / GamesNo license specified

An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.

WHERE JEV FITS

Reads motion, enemies, terrain and recent controls, then selects a predefined legal action.

Records model state and actions without screenshot input.

33833

GitHub
High-Frequency / GamesNo license specified

A browser driving simulator where Jev chooses among locally generated paths and speeds.

WHERE JEV FITS

Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.

Makes candidate trajectories and decision probabilities visible during a simulation.

15322

GitHub
High-Frequency / GamesMIT

A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.

WHERE JEV FITS

Uses range sectors, obstacle heights and target state to choose maneuvers and assess risk or target loss.

Separates tactical judgments from local guidance, reflexes and flight control.

11912

GitHub
High-Frequency / GamesMITSource summary

Two LIBERO tasks, one control engine. Each demo loads its own JSON task definition. Videos follow simulation time, with decision and physics-preview waiting omitted.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

511

GitHub
High-Frequency / GamesApache-2.0

Open reproduction of Jev decision layer on open-weights models, serving the System One schema by inspecting option logits directly.

WHERE JEV FITS

Implements the /v1/systemone endpoint (Choice, Score, Noul) by calculating candidate token log-probabilities without text generation.

Enables private and local hosting of Jev-compatible decision services on GPUs without relying on proprietary cloud APIs.

377

GitHub
High-Frequency / GamesApache-2.0Source summary

RoboJEV is a small, inspectable robotics laboratory. JEV receives **structured simulator state, not images**, selects an immediate intent, then selects X/Y/Z directions and a gripper command. A Cartesian controller executes the action using real MuJoCo contacts. Each task has independent physical success checks; model answers cannot declare success.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

291

GitHub
High-Frequency / GamesMIT

A Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.

WHERE JEV FITS

Selects commands from structured game state and executes them with mouse and keyboard input.

The author provides a victory recording and verification report; this is a bounded mission experiment, not a real-time competitive benchmark.

221

GitHub
High-Frequency / GamesNo license specified

Snake autoplayer driven by TypeSafe Jev, executing one discrete System One decision per tick with code-enforced legal moves.

WHERE JEV FITS

Supplies board state, fruit location, and legal direction choices to Jev, selecting the optimal move direction each tick.

Demonstrates fast discrete choice in constrained environments while deterministic logic prevents illegal collisions.

202

GitHub
High-Frequency / GamesNo license specified

A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.

WHERE JEV FITS

Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.

Makes structured decisions visible in an interactive game loop.

190

GitHub
High-Frequency / GamesMITSource summary

Laya (open source, local) vs TypeSafe Jev (API): two AI models race in Snake and fight in a Mortal-Kombat-style arena. Every move is a real model decision.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

165

GitHub
High-Frequency / GamesNo license specified

A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.

WHERE JEV FITS

Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.

Runs controllers on the same seeded course, with separate local emergency-braking logic.

158

GitHub
High-Frequency / GamesNo license specifiedSource summary

Multi-drone autonomy lab demonstrating TypeSafe Jev reflex decisions with optional System 2 strategy guidance.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

142

GitHub
High-Frequency / GamesMIT

Uses Jev to chain predefined skills for English-language goals in a ManiSkill robot-arm simulation.

WHERE JEV FITS

Chooses a skill and target from privileged object and gripper state and about thirty primitives.

Separates skill selection from Python motor control.

101

GitHub
High-Frequency / GamesNo license specified

A RuneBench extension using Jev and a bounded rs-sdk action catalog for RuneScape tasks.

WHERE JEV FITS

Chooses goal actions, tick interventions and the next polling interval from game state.

Provides action-distribution views, run logs and burst or tick control modes.

80

GitHub
High-Frequency / GamesMIT

Observable browser stealth game where Jev makes typed guard judgments while deterministic code owns the physics world.

WHERE JEV FITS

Queries Jev during gameplay ticks or events to determine guard alert states, feeding discrete decisions back into the game loop.

Demonstrates using Jev for game AI behavior trees, achieving dynamic situational awareness within deterministic constraints.

70

GitHub
High-Frequency / GamesNo license specified

A browser Doom experiment comparing Jev-controlled players from the same initial state.

WHERE JEV FITS

Jev reads structured health, ammunition and targets and selects tactical controls executed by a local controller.

Exposes model decisions alongside explicitly labeled offline and fallback policies.

70

GitHub
High-Frequency / GamesNo license specifiedSource summary

This project evaluates a fixed model. It records rewards and decisions without training or updating model weights. A seeded random policy provides a local baseline.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

70

GitHub
High-Frequency / GamesMIT

An island-airport simulator using Jev for routes, yielding, emergency broadcasts and landing order.

WHERE JEV FITS

Turns aircraft and nearby traffic state into questions whose answers drive simulated actions.

Shows requests, answers and simulation state, with a separate mock path available.

50

GitHub
High-Frequency / GamesMIT

A Python Flappy Bird game where code simulates candidate routes and Jev picks one.

WHERE JEV FITS

For each new pipe, Jev selects a route and the game executes its scheduled flaps.

Visualizes candidate trajectories, probabilities and the selected path.

51

GitHub
High-Frequency / GamesMITSource summary

TypeSafe's Jev model plays Vampire Survivors on Steam: BepInEx plugin + Python brain + live decision dashboard. Native Linux only.

WHERE JEV FITS

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

51

GitHub
High-Frequency / GamesNo license specified

A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.

WHERE JEV FITS

Jev selects tactical goals and actions while local geometry handles fine aiming.

Separates game ticks from network inference so the engine need not wait on every frame.

42

GitHub
High-Frequency / GamesMIT

A MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.

WHERE JEV FITS

Chooses among candidate targets, grasp or release, and a done Noul.

Candidate motions are generated in a local physics copy; Jev only chooses. Author-reported timings were not retested here.

30

GitHub
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About Awesome Jev

A community-maintained directory and radar for Jev, highlighting open-source projects with verified code and clear decision architectures.

What is Jev?

Jev is TypeSafe's decision model. This directory groups projects by how they use choices, scores and probability judgements, with implementation links to help you assess fit for your own task.

TypeSafe ↗

What gets listed?

We prioritize open-source projects with clear Jev implementation evidence. Repositories without verifiable source code are excluded from the main directory.

Directory data and design from Awesome Jev by logicrw, used under the MIT License.